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Posted by newsbot on August 12th 2008

Braid does have a few problems despite our love for it. Theoblique logic and lateral thinking that you need to learn how to applytoo rapidly scales up from Easy to Murderous, for instance, and thegame doesn’t always do a great job of introducing the new ideas. Worse, the game doesn’t even have a proper help page and there’sliterally no introduction to the rewinding mechanic until you die forthe first time – something you naturally spend your first go throughthe game trying to avoid. The combined ingenuity of the gameplay and the gentle, nostalgicbrilliance of the art and writing do manage to overcome this though andit’s a testament to the pacing of the game that you manage to learn allthese elements without any decent manual or instruction. Cerebral and startlingly playable, Braid is a throwback to the forgotten world of commercialplatformers and proper adventure gameswhere the puzzles were hard, but rewarding. At times it can be toodifficult for its own good, but the bulk of the game isn’t weighed downby this and Braid instead manages to float upwards, toexcellence.

View article at bit-tech.net

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