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Ray Tracing in Games:A Story from The Other Side
Posted by newsbot on June 24th 2008

In contrast to the designers, for the programmers using a ray tracerseemed to make life easier. The most striking difference between a raytracer and a rasterizer is that there are so few special cases. The sameengine renders a 1M scene, including exteriors, for Outbound, and low-polyindoor scenery for Let there be Light. There is no code to limit visibility.All supported features work together effortlessly. And, programmers foundthemselves using rays for everything:testing particle and flare visibility,collision detection, object picking, and so on.

View article at pcper.com

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