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Dumbing Up Gaming
Posted by newsbot on May 29th 2008

Recently someone tried to make a game out of proteinfolding. The idea was that if you could make an accessible fun game outof it, you could effectively get lots of people to process real datafor free, and contribute towards a worthwhile goal. Great idea, but dowe have to assume the game needs to be massively simple in order tocatch on? I'm sure a lot of biochemists play computer games, why mustwe assume they are incapable of learning a complex game?You can take a lot of great game ideas, and then dumb then down to thelowest common denominator and make them boring and dull, that's agiven. There are some great game ideas though that you just can't dumbdown before they fall apart. Right now that means the game doesn't evenget out of the starting gate.I've heard of games flopping because the marketing sucked, budgetproblems, piracy and poor design but I haven't heard about any biggames failing because they were too highbrow. Yet nobody is even tryingto make those games.In some ways it's all the fault of our old nemesis, the rocketing gamebudget. Rack up a four million dollar wage bill, and you need to sell aLOT of copies to break even. Selling just to biochemists won't cut itany more, you need to aim at the wider audience. But if you avoid thetechnology arms race and do a lower budget game, what kind of gamescould we make?

View article at bit-tech.net

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