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Haze (PS3)
Posted by newsbot on May 23rd 2008

For a game that's had so much hype surrounding it, Haze shouldhave been the perfect game. The problem is that few games rarely liveup to the hype, and Haze falls firmly into that category.Nectar should have been an important part of the game, but instead itcomes across as just another gimmicky power-up. It makes the openingsections of the game far too easy and appears to disappear in the rebelsections of the game, only to be used as an artefact to drive theplotline forward.The storyline itself is hackneyed and feels lazy in its execution. Thetale of the corporate stooge who joins the rebels to bring down thecorporation has been done before and, more importantly, it's been donefar better. There are a few clever twists and turns to the tale laterin the game, but not enough to drag the story out of mediocrity.Taken as a run-of-the-mill FPS, Haze certainly isn't dire, but on theother hand it never really reaches the heights to which it aspires. Ataround six or seven hours to complete, there's not really enough in thesingle player game to keep you coming back after the first playthrough. You might play it again in co-op mode, but even themultiplayer games aren't enough to get you hooked.Haze could have been so much more, but it falls short on so manylevels. The game feels unfinished, as though it has been pushed out ofthe door six months early. Depressingly, it might be that another fewmonths of spit and polish could have produced the game that the hypepromised.Then again, perhaps not. Maybe every game studio is destined to producea game that they're embarrassed about. If that's true, then Haze willbe hiding at the back of Free Radical's closet for a long time to come.

View article at bit-tech.net

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