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Gaming in the real world
Posted by newsbot on January 16th 2008

A question that’s often asked is how much of what we mightexperiencein a real life situation is reflected in those games that claim to beas close to real as possible? Having spent most of my working life in the Armed Forces and spendingmost of my spare time fragging in ‘realistic’ 3D environments, Ibelieve I’m in a position where I am pretty qualified to answer thatquestion. So, bearing this in mind, I thought I’d put metaphoric pen topaper and see if I could come up with an answer. In fact, I plan to explore the blurring of realism in the gaming worldin a series of articles as this particular subject is one that is closeto my heart.The quandary facing the games publishers has only become more apparentas gamers have become more demanding for perfection and more realismthanks to more advanced graphics. Should the publishers make a gamethat is a reflection of fact or one that is based on perceived fact? Toexplain this, we will be talking about one of my favourite genres:theFirst Person Shooter and, more specifically, ones that use history orcurrent events to set the scene for the action.

View article at bit-tech.net

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