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bit-tech P:Assassin's Creed hands-on p
Posted by newsbot on October 13th 2007

In fact the only real problem is the futuristic-bend on thestory. Onits own it would be forgiveable, but it manages to pervade itselfthrough into absolutely every aspect of the game. Flashing clouds ofbinary for loading screens, streaming symbols in the middle of combatand invisible walls dotted with pseudo-scientific emblems – these arethe elements which could ruin the game's otherwise fantastic set-up.A lot of this could of course change dramatically over the next fewmonths. These futuristic elements could be toned down or removed. It’seven possible that they could be so well explained in the full versionthat they turn from weak points to indispensable and innovative gameelements. But I’m sceptical of that possibility and I for one am going to bewatching Assassin’s Creedvery closely as the release date creeps forward out of the shadows.It’d be a horrible shame for this awesome game to stab itself in thethroat by trying to be something it isn’t.

View article at bit-tech.net

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