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bit-tech Interview:CliffyB on Life, Design and Gears of War PC
Posted by newsbot on September 23rd 2007

Bit-tech:Werethe new chapters part of the story that youwanted to have in the Xbox 360, but either didn't have the time or thespace [on the disc] to add them in?CliffyB:I wouldn't say… narratively, some of the plot points asfar as what's going on with this whole train section, that was veryimportant to depict, and a little bit of that did get cut out of the360 version. The Brumak fight, in my heart of hearts, I'd hopedwould've made the 360 version but, six months before the Xbox versionshipped, I knew it wasn't going to make it. We could have forced it in there, but the game wouldn’t have come outlast holiday season and it would not have been as good a product, itwould not have had the level of polish that it did. Development is all about making the appropriate mature trade-offs inwhat you're going to ship in the game, and The Brumak wound up onlyended getting a cameo initially, which thankfully saved him for the PCversion; so now everyone gets have their head stomped on by him.

View article at bit-tech.net

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