
Ice Burg

Group: Crunchers
Posts: 72
Member No.: 340
Joined: 19-March 04
Ice Cubes: 1

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OK so I had to try, besides red handles the newer stuff so I'll try the older stuff. Here goes:
var takenx : array 1 .. 9 of boolean var takeny : array 1 .. 9 of int var boxx, boxy : array 1 .. 9 of int var turn, who_won_game : string := "nobody" var x, y, b : int := 0 var answer : string var u, c : array 1 .. 5 of int
%process playstuff % loop % Music.PlayFile ("Whatever you want.mp3") % end loop
%end playstuff
%fork playstuff
procedure Initialize (var c, u : array 1 .. 5 of int) for initial : 1 .. 5 u (initial) := -999 c (initial) := -999 end for end Initialize
for i : 1 .. 9 takenx (i) := false takeny (i) := 0 turn := "player 1" end for
boxx (1) := 60 boxx (2) := 160 boxx (3) := 260 boxy (1) := 60 boxy (2) := 60 boxy (3) := 60 boxx (4) := 60 boxx (5) := 160 boxx (6) := 260 boxy (4) := 160 boxy (5) := 160 boxy (6) := 160 boxx (7) := 60 boxx (8) := 160 boxx (9) := 260 boxy (7) := 260 boxy (8) := 260 boxy (9) := 260
procedure Draw_Screen for i : 1 .. 9 Draw.Box (boxx (i) - 50, boxy (i) - 50, boxx (i) + 50, boxy (i) + 50, 255) end for end Draw_Screen
function Get_Users_Move:int for i : 1 .. 9 if (turn = "player 1") and (x > boxx (i) - 50 and x < boxx (i) + 50) and (y > boxy (i) - 50 and y < boxy (i) + 50) and (b = 1) then takenx (i) := true takeny (i) := 1 turn := "computer" end if end for end Get_Users_Move
procedure Plot_Move for i : 1 .. 9 if (takenx (i) = true) and (takeny (i) = 1) then Draw.Line (boxx (i) - 50, boxy (i) + 50, boxx (i) + 50, boxy (i) - 50, 12) Draw.Line (boxx (i) - 50, boxy (i) - 50, boxx (i) + 50, boxy (i) + 50, 12) elsif (takenx (i) = true) and (takeny (i) = 2) then Draw.Oval (boxx (i), boxy (i), 45, 45, 2) end if end for end Plot_Move %!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! function Block_User :int if (takenx (2) = true and takenx (3) = true) and (takeny (2) = 1 and takeny (3) = 1) then Draw.Oval (boxx (1), boxy (1), 45, 45, 2) elsif (takenx (1) = true and takenx (3) = true) and (takeny (1) = 1 and takeny (3) = 1) then Draw.Oval (boxx (4), boxy (2), 45, 45, 2) elsif (takenx (1) = true and takenx (2) = true) and (takeny (1) = 1 and takeny (2) = 1) then Draw.Oval (boxx (7), boxy (3), 45, 45, 2) elsif (takenx (5) = true and takenx (6) = true) and (takeny (5) = 1 and takeny (6) = 1) then Draw.Oval (boxx (2), boxy (4), 45, 45, 2) elsif (takenx (4) = true and takenx (6) = true) and (takeny (4) = 1 and takeny (6) = 1) then Draw.Oval (boxx (5), boxy (5), 45, 45, 2) elsif (takenx (4) = true and takenx (5) = true) and (takeny (4) = 1 and takeny (5) = 1) then Draw.Oval (boxx (8), boxy (6), 45, 45, 2) elsif (takenx (8) = true and takenx (9) = true) and (takeny (8) = 1 and takeny (9) = 1) then Draw.Oval (boxx (3), boxy (7), 45, 45, 2) elsif (takenx (7) = true and takenx (9) = true) and (takeny (7) = 1 and takeny (9) = 1) then Draw.Oval (boxx (6), boxy (8), 45, 45, 2) elsif (takenx (7) = true and takenx (8) = true) and (takeny (7) = 1 and takeny (8) = 1) then Draw.Oval (boxx (9), boxy (9), 45, 45, 2) elsif (takenx (5) = true and takenx (9) = true) and (takeny (5) = 1 and takeny (9) = 1) then Draw.Oval (boxx (1), boxy (1), 45, 45, 2) elsif (takenx (1) = true and takenx (9) = true) and (takeny (1) = 1 and takeny (9) = 1) then Draw.Oval (boxx (5), boxy (5), 45, 45, 2) elsif (takenx (1) = true and takenx (5) = true) and (takeny (1) = 1 and takeny (5) = 1) then Draw.Oval (boxx (9), boxy (9), 45, 45, 2) elsif (takenx (5) = true and takenx (3) = true) and (takeny (5) = 1 and takeny (3) = 1) then Draw.Oval (boxx (3), boxy (7), 45, 45, 2) elsif (takenx (7) = true and takenx (3) = true) and (takeny (7) = 1 and takeny (3) = 1) then Draw.Oval (boxx (5), boxy (5), 45, 45, 2) elsif (takenx (7) = true and takenx (5) = true) and (takeny (7) = 1 and takeny (5) = 1) then Draw.Oval (boxx (7), boxy (3), 45, 45, 2) elsif (takenx (4) = true and takenx (7) = true) and (takeny (4) = 1 and takeny (7) = 1) then Draw.Oval (boxx (1), boxy (1), 45, 45, 2) elsif (takenx (1) = true and takenx (7) = true) and (takeny (1) = 1 and takeny (7) = 1) then Draw.Oval (boxx (2), boxy (4), 45, 45, 2) elsif (takenx (1) = true and takenx (4) = true) and (takeny (1) = 1 and takeny (4) = 1) then Draw.Oval (boxx (3), boxy (7), 45, 45, 2) elsif (takenx (5) = true and takenx (8) = true) and (takeny (5) = 1 and takeny (8) = 1) then Draw.Oval (boxx (2), boxy (4), 45, 45, 2) elsif (takenx (2) = true and takenx (8) = true) and (takeny (2) = 1 and takeny (8) = 1) then Draw.Oval (boxx (5), boxy (5), 45, 45, 2) elsif (takenx (2) = true and takenx (5) = true) and (takeny (2) = 1 and takeny (5) = 1) then Draw.Oval (boxx (6), boxy (8), 45, 45, 2) elsif (takenx (6) = true and takenx (9) = true) and (takeny (6) = 1 and takeny (9) = 1) then Draw.Oval (boxx (7), boxy (3), 45, 45, 2) elsif (takenx (3) = true and takenx (9) = true) and (takeny (3) = 1 and takeny (9) = 1) then Draw.Oval (boxx (8), boxy (6), 45, 45, 2) elsif (takenx (3) = true and takenx (6) = true) and (takeny (3) = 1 and takeny (6) = 1) then Draw.Oval (boxx (9), boxy (9), 45, 45, 2) end if end Block_User
%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
function Get_Computers_Move :int for i : 1 .. 5 if u (i) not= -999 and u (i) = 5 then Draw.Oval (boxx (i), boxy (i), 45, 45, 2) turn := "player 1" end if end for end Get_Computers_Move
function User_Won : boolean if (takenx (1) = true and takenx (2) = true and takenx (3) = true) and (takeny (1) = 1 and takeny (2) = 1 and takeny (3) = 1) or (takenx (4) = true and takenx (5) = true and takenx (6) = true) and (takeny (4) = 1 and takeny (5) = 1 and takeny (6) = 1) or (takenx (7) = true and takenx (8) = true and takenx (9) = true) and (takeny (7) = 1 and takeny (8) = 1 and takeny (9) = 1) or (takenx (1) = true and takenx (5) = true and takenx (9) = true) and (takeny (1) = 1 and takeny (5) = 1 and takeny (9) = 1) or (takenx (7) = true and takenx (5) = true and takenx (3) = true) and (takeny (7) = 1 and takeny (5) = 1 and takeny (3) = 1) or (takenx (1) = true and takenx (4) = true and takenx (7) = true) and (takeny (1) = 1 and takeny (4) = 1 and takeny (7) = 1) or (takenx (2) = true and takenx (5) = true and takenx (8) = true) and (takeny (2) = 1 and takeny (5) = 1 and takeny (8) = 1) or (takenx (3) = true and takenx (6) = true and takenx (9) = true) and (takeny (3) = 1 and takeny (6) = 1 and takeny (9) = 1) then who_won_game := "player 1" end if end User_Won
function Computer_Won : boolean if (takenx (1) = true and takenx (2) = true and takenx (3) = true) and (takeny (1) = 2 and takeny (2) = 2 and takeny (3) = 2) or (takenx (4) = true and takenx (5) = true and takenx (6) = true) and (takeny (4) = 2 and takeny (5) = 2 and takeny (6) = 2) or (takenx (7) = true and takenx (8) = true and takenx (9) = true) and (takeny (7) = 2 and takeny (8) = 2 and takeny (9) = 2) or (takenx (1) = true and takenx (5) = true and takenx (9) = true) and (takeny (1) = 2 and takeny (5) = 2 and takeny (9) = 2) or (takenx (7) = true and takenx (5) = true and takenx (3) = true) and (takeny (7) = 2 and takeny (5) = 2 and takeny (3) = 2) or (takenx (1) = true and takenx (4) = true and takenx (7) = true) and (takeny (1) = 2 and takeny (4) = 2 and takeny (7) = 2) or (takenx (2) = true and takenx (5) = true and takenx (8) = true) and (takeny (2) = 2 and takeny (5) = 2 and takeny (8) = 2) or (takenx (3) = true and takenx (6) = true and takenx (9) = true) and (takeny (3) = 2 and takeny (6) = 2 and takeny (9) = 2) then who_won_game := "computer" end if end Computer_Won
%-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= %-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
loop setscreen ("offscreenonly") mousewhere (x, y, B) Draw_Screen Initialize (c, u) Plot_Move exit when who_won_game not= "nobody" end loop locate (3, 1) if who_won_game = "player 1" then put "You Won!!!" elsif who_won_game = "computer" then put "The computer won... Oh well. Try again next time" end if
:biglaugh: I still haven't eaten today, lol
The very last loop needs changed but I'm not sure what version you are using. If you are using pre-4.0.5 then take out where it says "setscreen ("offscreenonly")" Choose your MP3 in the begining and I recommend changing The last statement to "The Computer wins... Oh well. one day you won't be such a looser" LOL
OK now I'm going to get some Food. :lol:
This post has been edited by C-well on May 28 2004, 01:16 AM
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