Ok me and pyr are haveing an argument about if i could code the iceteks skin (when it's done) iin to a WMS skin and so i have been looking around and it seems that yes it can be done but one thing i need to know is...
How do i read this?
| CODE | /* ©2000 Microsoft Corporation. All rights reserved. */
var eqPane = 0; var plPane = 1; var currentPane = 0;
var vidIsRunning = false;
var bigHeight = 311; var tinyHeight = 161;
function OnLoad() { pl.setColumnResizeMode(0, "Stretches"); pl.setColumnResizeMode(1, "AutoSizeData"); visEffects.currentEffectType = mediacenter.effectType; visEffects.currentPreset = mediacenter.effectPreset; view.height = bigHeight;
OnOpenStateChange(); }
function OnClose() { mediacenter.effectType = visEffects.currentEffectType; mediacenter.effectPreset = visEffects.currentPreset; }
function OnOpenStateChange() { if(player.OpenState == osMediaOpen) { UpdateMetadata(); vidIsRunning = (player.currentMedia.ImageSourceWidth>0); if(vidIsRunning) { StartVideo(); } } }
function OnKeyDown() { if(event.keycode==38 && !event.shiftKey) { player.settings.volume+=5; } else if(event.keycode==40 && !event.shiftKey) { player.settings.volume-=5; } }
function StartVideo() { visEffects.visible = false; vid.visible = sBig.visible; }
function EndVideo() { visEffects.visible = sBig.visible; vid.visible = false; }
function UpdateMetadata() { metadata.value = player.currentmedia.getiteminfo("author"); if(metadata.value != "") { metadata.value += " -- "; } metadata.value += player.currentmedia.name; tinyMetadata.value = metadata.value; metadata.scrolling = tinyMetadata.scrolling = metadata.textWidth>metadata.width; }
function SetPl(showPl) { pl.visible = showPl; sAudio.visible = !showPl; }
function SetSize(bigSize) { view.height = bigSize ? bigHeight : tinyHeight; sBig.visible = bigSize; sTiny.visible = !bigSize; vid.visible = vidIsRunning && bigSize; }
function AdjustEQ() { eq.gainLevel1 = bass.value; eq.gainLevel2 = (8*bass.value + treble.value)/9; eq.gainLevel3 = (7*bass.value + 2*treble.value)/9; eq.gainLevel4 = (6*bass.value + 3*treble.value)/9; eq.gainLevel5 = (5*bass.value + 4*treble.value)/9; eq.gainLevel6 = (4*bass.value + 5*treble.value)/9; eq.gainLevel7 = (3*bass.value + 6*treble.value)/9; eq.gainLevel8 = (2*bass.value + 7*treble.value)/9; eq.gainLevel9 = ( bass.value + 8*treble.value)/9; eq.gainLevel10 = treble.value; }
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