| Furball - Nov-07-2004 server time |
| Did you try putting your animations in a procedure? That might make it go faster. And if you're using Object Oriented Turing, you should try using WHILE statements to do 2 things at once while keeping a constant speed. If you're using the dos version (Heaven Forbid), I would try 2 variables and have them in a general counted loop such as: for I: 1..100 drawoval (x, a, 5, 5, 0) drawoval (x, b, 5, 5, 0) a := a + 2 b := b + 3 end for Where a is one variable, going at a certain rate (for example, 2) and where b in another variable going at a certain rate (such as 3) I dunno if this is what you wanted to do. That's what I got from the amount of code that was posted. Hope this helps. |
| typon - Nov-04-2004 server time |
| i need turing help urgent please tell me how to make two animations so that they run at the same time in the same loop but one goes down a smaller height. e.g. if i want to animate : for x:0..100 drawfilloval (200,300-x,2,2,0) drawfilloval (200,300-x,2,2,0) and i want this oval to go 200pixels down but i cant figure out how i make them go at the same time if u use y it goes really slow please help me |
| Red Squirrel - Oct-02-2004 server time |
| You should get people posting sooner or later. Well it actually died down a bit but we're still fairly high in google. http://www.google.ca/search?hl=en&ie=UTF-8...le+Search&meta= |
| Furball - Oct-02-2004 server time |
| I am able to help people with turing programs. I will NOT make a program for you so that you can take credit for it (IE: School Projects). I can, however, help in debugging and to patch up segments of code. If you have a question, POST alllllllll the CODING. It doesn't help much if you post something with INCLUDE statements and you do not show WHAT'S IN the include statements. I have been using the dos version for about 3 years, so I don't know the OOT version very good. Let's just put it this way, I KNEW more than my high school programming teacher when it came to turing. And that's sad |