| Red Squirrel - May-21-2004 server time |
| You already posted this here so I will close this. Unfortunatly we don't have lot of programmers here. I do some programming my php is my strongest, not C++ and turing which we seem to get lot of questions. I did do some open gl before, and you could set it so if the shape is so close the the camera, it just disapears, you might want to look into that and see how it's done with what you're using. |
| szan - May-21-2004 server time |
| Hi guys, this is my first time that I am posting here. I am making the asteroid game and I am almost done. I need help to disappear the rock from screen when I shoot with my gun, and also how can I do this by chance if rock hit my plane, then the plan crash and after2 second, new ship appear. Some one plz help cus this is my first and last assignment in Turing. here are the codes of my game View.Set ("graphics:800;600,offscreenonly") var shipUpper : int := Pic.FileNew ("gun.jpg") var bulletUpper : int := Pic.FileNew ("bullet.jpg") var rock : int := Pic.FileNew ("rock.jpg") Pic.SetTransparentColour (rock, black) var shipDown : int := Pic.Rotate (shipUpper, 180, -1, -1) % Rotate for down arrow var shipLeft : int := Pic.Rotate (shipUpper, 90, -1, -1) % Rotate for left arrow var shipRight : int := Pic.Rotate (shipUpper, 270, -1, -1) % Rotate for right arrow var bulletDown : int := Pic.Rotate (bulletUpper, 180, -1, -1) var bulletLeft : int := Pic.Rotate (bulletUpper, 90, -1, -1) var bulletRight : int := Pic.Rotate (bulletUpper, 270, -1, -1) var x1, y1, x2, x3, y4, bulletX, bulletY, score, life, rockX, rockY : int := 0 var keys : array char of boolean % they key currently being pressed var KEY_SPACEBAR : char := chr (32) var UP_ARROW : char := chr (200) var LEFT_ARROW : char := chr (203) var RIGHT_ARROW : char := chr (205) var DOWN_ARROW : char := chr (208) life := 20 rockX := 20 rockY := 700 process rockDropping loop Pic.Draw (rock, rockX, rockY, picXor) View.Update Pic.Draw (rock, rockX, rockY, picXor) rockY := rockY - 10 if rockY <= 0 then randint (rockX, 20, 500) randint (rockY, 700, 900) rockY := rockY - 10 end if end loop end rockDropping fork rockDropping loop colorback (black) Input.KeyDown (keys) if keys (UP_ARROW) then cls Pic.Draw (shipUpper, x2 + x3, y1 + y4, picMerge) y1 := y1 + 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletUpper, x2 + x3 + 34, y1 + y4 + 120 + bulletY, picMerge) bulletY := bulletY + 10 else bulletY := 0 end if elsif keys (LEFT_ARROW) then cls Pic.Draw (shipLeft, x2 + x3, y1 + y4, picMerge) x2 := x2 - 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletLeft, x2 + x3 - 40, y1 + y4 + 35 - bulletX, picMerge) bulletX := bulletX - 10 else bulletX := 0 end if elsif keys (DOWN_ARROW) then cls Pic.Draw (shipDown, x2 + x3, y4 + y1, picMerge) y4 := y4 - 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletDown, x2 + x3 + 34, y1 + y4 - 40 + bulletY, picMerge) bulletY := bulletY - 7 else bulletY := 0 end if elsif keys (RIGHT_ARROW) then cls Pic.Draw (shipRight, x3 + x2, y1 + y4, picMerge) x3 := x3 + 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletRight, x2 + x3 + 131, y1 + y4 + 35 + bulletX, picMerge) bulletX := bulletX + 10 else bulletX := 0 end if end if if y1 + y4 >= 300 then cls Pic.Draw (shipDown, x2 + x3, y4 + y1, picMerge) y1 := y1 - 10 elsif y4 + y1 <= 0 then cls Pic.Draw (shipUpper, x2 + x3, y1 + y4, picMerge) y4 := y4 + 10 elsif x2 + x3 < 0 then cls Pic.Draw (shipRight, x3 + x2, y1 + y4, picMerge) x2 := x2 + 10 elsif x3 + x2 >= 500 then cls Pic.Draw (shipLeft, x2 + x3, y1 + y4, picMerge) x3 := x3 - 10 end if locate (33, 87) color (white) put score, " : Score" locate (35, 87) color (white) put life, " : Life" View.Update end loop |