| rovingcowboy - May-21-2004 server time |
| sorry but this is way beyond me?? try http://help.lockergnome.com there are over 12,000 members there and lots do gaming and programing good luck |
| Red Squirrel - May-20-2004 server time |
| Welcome to the forum! I can't help you, but I hope someone else can. |
| szan - May-20-2004 server time |
| Hi guys, this is my first time that I am posting here. I am making the asteroid game and I am almost done. I need help to disappear the rock from screen when I shoot with my gun, and also how can I do this by chance if rock hit my plane, then the plan crash and after2 second, new ship appear. Some one plz help cus this is my first and last assignment in Turing. here are the codes of my game View.Set ("graphics:800;600,offscreenonly") var shipUpper : int := Pic.FileNew ("gun.jpg") var bulletUpper : int := Pic.FileNew ("bullet.jpg") var rock : int := Pic.FileNew ("rock.jpg") Pic.SetTransparentColour (rock, black) var shipDown : int := Pic.Rotate (shipUpper, 180, -1, -1) % Rotate for down arrow var shipLeft : int := Pic.Rotate (shipUpper, 90, -1, -1) % Rotate for left arrow var shipRight : int := Pic.Rotate (shipUpper, 270, -1, -1) % Rotate for right arrow var bulletDown : int := Pic.Rotate (bulletUpper, 180, -1, -1) var bulletLeft : int := Pic.Rotate (bulletUpper, 90, -1, -1) var bulletRight : int := Pic.Rotate (bulletUpper, 270, -1, -1) var x1, y1, x2, x3, y4, bulletX, bulletY, score, life, rockX, rockY : int := 0 var keys : array char of boolean % they key currently being pressed var KEY_SPACEBAR : char := chr (32) var UP_ARROW : char := chr (200) var LEFT_ARROW : char := chr (203) var RIGHT_ARROW : char := chr (205) var DOWN_ARROW : char := chr (208) life := 20 rockX := 20 rockY := 700 process rockDropping loop Pic.Draw (rock, rockX, rockY, picXor) View.Update Pic.Draw (rock, rockX, rockY, picXor) rockY := rockY - 10 if rockY <= 0 then randint (rockX, 20, 500) randint (rockY, 700, 900) rockY := rockY - 10 end if end loop end rockDropping fork rockDropping loop colorback (black) Input.KeyDown (keys) if keys (UP_ARROW) then cls Pic.Draw (shipUpper, x2 + x3, y1 + y4, picMerge) y1 := y1 + 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletUpper, x2 + x3 + 34, y1 + y4 + 120 + bulletY, picMerge) bulletY := bulletY + 10 else bulletY := 0 end if elsif keys (LEFT_ARROW) then cls Pic.Draw (shipLeft, x2 + x3, y1 + y4, picMerge) x2 := x2 - 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletLeft, x2 + x3 - 40, y1 + y4 + 35 - bulletX, picMerge) bulletX := bulletX - 10 else bulletX := 0 end if elsif keys (DOWN_ARROW) then cls Pic.Draw (shipDown, x2 + x3, y4 + y1, picMerge) y4 := y4 - 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletDown, x2 + x3 + 34, y1 + y4 - 40 + bulletY, picMerge) bulletY := bulletY - 7 else bulletY := 0 end if elsif keys (RIGHT_ARROW) then cls Pic.Draw (shipRight, x3 + x2, y1 + y4, picMerge) x3 := x3 + 10 if keys (KEY_SPACEBAR) then Pic.Draw (bulletRight, x2 + x3 + 131, y1 + y4 + 35 + bulletX, picMerge) bulletX := bulletX + 10 else bulletX := 0 end if end if if y1 + y4 >= 300 then cls Pic.Draw (shipDown, x2 + x3, y4 + y1, picMerge) y1 := y1 - 10 elsif y4 + y1 <= 0 then cls Pic.Draw (shipUpper, x2 + x3, y1 + y4, picMerge) y4 := y4 + 10 elsif x2 + x3 < 0 then cls Pic.Draw (shipRight, x3 + x2, y1 + y4, picMerge) x2 := x2 + 10 elsif x3 + x2 >= 500 then cls Pic.Draw (shipLeft, x2 + x3, y1 + y4, picMerge) x3 := x3 - 10 end if locate (33, 87) color (white) put score, " : Score" locate (35, 87) color (white) put life, " : Life" View.Update end loop |